
Tower Defense Simulator is one of the most popular Roblox games, and many players look for ways to level up faster or make gameplay smoother. Tower Defense Simulator Scripts can help you with that, giving you auto farming, better controls, and special stacking tricks. Below are three of the best scripts you can try, each with unique features.
01. Tower Defense Simulator – Auto Farm Coins Script
Feature | Details |
---|---|
Auto Farm | Collects coins automatically while playing |
Mobile Support | Works on mobile devices |
Requirements | Trapper and Shotgunner towers needed |
Tower Defense Simulator Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/minh597/farm/refs/heads/main/coins.lua"))()
02. TheScripterMan – Auto Skip & Auto Upgrade Script
Feature | Details |
---|---|
Auto Chain Commander | Helps control towers automatically |
Auto Skip | Skips waves without manual effort |
Auto Upgrade | Upgrades towers on its own |
Custom GUI | Comes with easy-to-use buttons and controls |
[x1.5] Tower Defense Simulator Script
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--// Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
--// GUI Setup
local gui = Instance.new("ScreenGui", game.CoreGui)
gui.Name = "AutoGUI_TDS"
-- GUI Elements (not in a frame to preserve positioning)
local toggleSkip = Instance.new("TextButton")
toggleSkip.Size = UDim2.new(0, 160, 0, 40)
toggleSkip.Position = UDim2.new(0, 10, 0, 10)
toggleSkip.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
toggleSkip.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleSkip.Font = Enum.Font.SourceSansBold
toggleSkip.TextSize = 18
toggleSkip.Text = "Auto Skip [OFF]"
toggleSkip.BorderSizePixel = 0
toggleSkip.Parent = gui
local toggleUpgrade = Instance.new("TextButton")
toggleUpgrade.Size = UDim2.new(0, 160, 0, 40)
toggleUpgrade.Position = UDim2.new(0, 20, 0.5, -120)
toggleUpgrade.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
toggleUpgrade.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleUpgrade.Font = Enum.Font.SourceSansBold
toggleUpgrade.TextSize = 18
toggleUpgrade.Text = "Auto Upgrade [OFF]"
toggleUpgrade.BorderSizePixel = 0
toggleUpgrade.Parent = gui
local upgradeInput = Instance.new("TextBox")
upgradeInput.Size = UDim2.new(0, 160, 0, 30)
upgradeInput.Position = UDim2.new(0, 20, 0.5, -80)
upgradeInput.PlaceholderText = "Skins, e.g. Crypto, PNG"
upgradeInput.Text = ""
upgradeInput.Visible = false
upgradeInput.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
upgradeInput.TextColor3 = Color3.fromRGB(255, 255, 255)
upgradeInput.ClearTextOnFocus = false
upgradeInput.Parent = gui
local toggleCTA = Instance.new("TextButton")
toggleCTA.Size = UDim2.new(0, 160, 0, 40)
toggleCTA.Position = UDim2.new(0, 20, 0.5, -30)
toggleCTA.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
toggleCTA.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleCTA.Font = Enum.Font.SourceSansBold
toggleCTA.TextSize = 18
toggleCTA.Text = "Auto CTA [OFF]"
toggleCTA.BorderSizePixel = 0
toggleCTA.Parent = gui
local ctaInput = Instance.new("TextBox")
ctaInput.Size = UDim2.new(0, 160, 0, 30)
ctaInput.Position = UDim2.new(0, 20, 0.5, 10)
ctaInput.PlaceholderText = "CTA Skin Name"
ctaInput.Text = ""
ctaInput.Visible = false
ctaInput.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
ctaInput.TextColor3 = Color3.fromRGB(255, 255, 255)
ctaInput.ClearTextOnFocus = false
ctaInput.Parent = gui
-- X Button to toggle GUI visibility
local toggleGuiButton = Instance.new("TextButton")
toggleGuiButton.Size = UDim2.new(0, 30, 0, 30)
toggleGuiButton.Position = UDim2.new(1, -40, 0, 10)
toggleGuiButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
toggleGuiButton.TextColor3 = Color3.new(1, 1, 1)
toggleGuiButton.Text = "X"
toggleGuiButton.TextSize = 18
toggleGuiButton.Font = Enum.Font.SourceSansBold
toggleGuiButton.Parent = gui
-- Group for visibility toggle
local controls = {toggleSkip, toggleUpgrade, upgradeInput, toggleCTA, ctaInput}
-- Toggle visibility on click
local isVisible = true
toggleGuiButton.MouseButton1Click:Connect(function()
isVisible = not isVisible
for _, item in ipairs(controls) do
item.Visible = isVisible
end
end)
-- State
local autoSkip = false
local upgrading = false
local autoCTA = false
local upgradeSkins = {}
local ctaSkin = ""
local upgradeCounts = {}
-- Special farm skin rules
local specialSkins = {
["default"] = true, ["arcade"] = true, ["crypto"] = true,
["tycoon"] = true, ["png"] = true, ["cozy camp"] = true,
["ducky"] = true, ["pirate"] = true
}
-- Helper Functions
local function parseInput(text)
local t = {}
for skin in text:gmatch("[^,]+") do
skin = skin:match("^%s*(.-)%s*$")
if skin ~= "" then table.insert(t, skin) end
end
return t
end
local function getLevelFromGui()
for _, obj in pairs(game.CoreGui:GetDescendants()) do
if obj:IsA("TextLabel") or obj:IsA("TextBox") then
if obj.Name == "levelText" then
local level = tonumber(obj.Text:match("Level:%s*(%d+)"))
if level then return level end
end
end
end
return nil
end
local function fireStreaming(towerName)
local args = {"Streaming", "SelectTower", "Farm", towerName}
pcall(function()
ReplicatedStorage:WaitForChild("RemoteEvent"):FireServer(unpack(args))
end)
end
local function upgradeTower(tower)
fireStreaming(tower.Name)
local args = {
"Troops", "Upgrade", "Set", {
["Troop"] = tower,
["Path"] = 1
}
}
pcall(function()
ReplicatedStorage:WaitForChild("RemoteFunction"):InvokeServer(unpack(args))
end)
task.wait(0.3)
local level = getLevelFromGui()
if level then upgradeCounts[tower] = level end
end
-- Toggle Handlers
toggleSkip.MouseButton1Click:Connect(function()
autoSkip = not autoSkip
toggleSkip.Text = autoSkip and "Auto Skip [ON]" or "Auto Skip [OFF]"
toggleSkip.BackgroundColor3 = autoSkip and Color3.fromRGB(255, 170, 0) or Color3.fromRGB(50, 50, 50)
end)
toggleUpgrade.MouseButton1Click:Connect(function()
upgrading = not upgrading
toggleUpgrade.Text = upgrading and "Auto Upgrade [ON]" or "Auto Upgrade [OFF]"
toggleUpgrade.BackgroundColor3 = upgrading and Color3.fromRGB(0, 170, 0) or Color3.fromRGB(50, 50, 50)
upgradeInput.Visible = upgrading
if upgrading then upgradeSkins = parseInput(upgradeInput.Text) end
end)
upgradeInput.FocusLost:Connect(function()
if upgrading then upgradeSkins = parseInput(upgradeInput.Text) end
end)
toggleCTA.MouseButton1Click:Connect(function()
autoCTA = not autoCTA
toggleCTA.Text = autoCTA and "Auto CTA [ON]" or "Auto CTA [OFF]"
toggleCTA.BackgroundColor3 = autoCTA and Color3.fromRGB(170, 0, 0) or Color3.fromRGB(50, 50, 50)
ctaInput.Visible = autoCTA
end)
ctaInput.FocusLost:Connect(function()
ctaSkin = ctaInput.Text
end)
-- Loops
task.spawn(function()
while true do
if autoSkip then
pcall(function()
ReplicatedStorage:WaitForChild("RemoteFunction"):InvokeServer("Voting", "Skip")
end)
end
task.wait(0.01)
end
end)
task.spawn(function()
while true do
task.wait(1)
if upgrading and #upgradeSkins > 0 then
local towersFolder = Workspace:FindFirstChild("Towers")
if towersFolder then
for _, skin in ipairs(upgradeSkins) do
local matching = {}
for _, tower in ipairs(towersFolder:GetChildren()) do
if tower.Name == skin then
table.insert(matching, tower)
end
end
if specialSkins[skin:lower()] then
local upgraded3 = 0
for _, t in ipairs(matching) do
if (upgradeCounts[t] or 0) >= 3 then upgraded3 += 1 end
end
if upgraded3 < 8 then
for _, t in ipairs(matching) do
if (upgradeCounts[t] or 0) < 3 then upgradeTower(t) end
end
else
for _, t in ipairs(matching) do
if (upgradeCounts[t] or 0) < 5 then
upgradeTower(t)
break
end
end
end
else
for _, t in ipairs(matching) do
upgradeTower(t)
end
end
end
end
end
end
end)
task.spawn(function()
while true do
if autoCTA and ctaSkin ~= "" then
local towers = Workspace:FindFirstChild("Towers")
if towers then
for _, t in ipairs(towers:GetChildren()) do
if t.Name == ctaSkin then
local args = {
"Troops", "Abilities", "Activate",
{["Troop"] = t, ["Name"] = "Call Of Arms", ["Data"] = {}}
}
pcall(function()
ReplicatedStorage:WaitForChild("RemoteFunction"):InvokeServer(unpack(args))
end)
task.wait(10)
end
end
end
else
task.wait(1)
end
end
end)
03. Fierce – Tower Defense Simulator Script
Feature | Details |
---|---|
Stack Towers | Place multiple towers in the same spot |
Upgrade All | Upgrade all your towers with one click |
Sell All | Sell all towers at once |
Script:
local StackUnderground = false
if StackUnderground then
ok = -10
else
ok = 10
end
local times = 10
local event = game:GetService("ReplicatedStorage").RemoteFunction
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/banbuskox/dfhtyxvzexrxgfdzgzfdvfdz/main/jsdnfjdsfdjnsmvkjhlkslzLIB", true))()
local w = library:CreateWindow("Auto Stack")
w:Section("Stacking")
local Toggle = w:Toggle('Stacking Enabled', {flag = "toggle1"})
w:Slider("Amount",
{
precise = false,
default = 10,
min = 1,
max = 15,
},
function(v)
times = v
end)
w:Button('Upgrade All', function()
for i,v in pairs(game.Workspace.Towers:GetChildren()) do
if v:WaitForChild("Owner").Value == game.Players.LocalPlayer then
event:InvokeServer("Troops","Upgrade","Set",{["Troop"] = v})
wait()
end
end
end)
w:Section('DANGER ZONE')
w:Button('Sell All', function()
for i,v in pairs(game.Workspace.Towers:GetChildren()) do
if v:WaitForChild("Owner").Value == game.Players.LocalPlayer then
event:InvokeServer("Troops","Sell",{["Troop"] = v})
wait()
end
end
end)
local Events = {
["Troops"] = {
["Place"] = function(Tower, PositionData)
if w.flags.toggle1 and not PositionData.CuntEmpire then
connection = game.Workspace.Towers.ChildAdded:Connect(function(v)
connection:Disconnect()
event:InvokeServer("Troops","Sell",{["Troop"] = v})
wait()
for c=1,times do
event:InvokeServer("Troops","Place",Tower,{["Rotation"] = CFrame.new(0,ok,0,1,0,0,0,1,0,0,0,1),["Position"] = Vector3.new(PositionData.Position.X,0,PositionData.Position.Z),["CuntEmpire"] = true})
wait()
end
end)
end
end;
}
}
OldNamecall = hookmetamethod(game, "__namecall", newcclosure(function(...)
local Args = {...};
local Self = table.remove(Args, 1);
local Method = getnamecallmethod();
EndOfFunc = false
if (not checkcaller()) then
if (table.find({"InvokeServer", "FireServer"}, Method)) then
coroutine.wrap(function()
local Select = table.remove(Args, 1);
local Current = Events[Select];
if (Current) then
Current = Current[table.remove(Args, 1)];
while (typeof(Current) == "table") do
Current = Current[table.remove(Args, 1)];
end;
if (typeof(Current) == "function") then
local a, b = pcall(Current, unpack(Args));
warn(a, b);
end;
end;
end)();
end;
end;
return OldNamecall(...);
end));
How to Use the Script
- Copy the script you want to use.
- Open Roblox Tower Defense Simulator.
- Use a Roblox script executor such as Krnl, Delta, or Synapse X.
- Paste the script into the executor.
- Run the script, and enjoy the features inside the game.
Want to learn more? See how to run scripts in Roblox step-by-step
What Are the Benefits of Using These Scripts?
Using scripts in Tower Defense Simulator can save you a lot of time. For example, auto farming helps you collect coins even when you are not focusing on the game. Auto upgrading and skipping waves make battles smoother and less repetitive. Stacking towers lets you place more units in a single spot, which can give you a big advantage during harder waves.
Related Script :4 Essential Tower Defense Simulator Scripts You Should Try
These scripts are especially helpful if you want to progress faster, test different strategies, or simply make the game less grindy.
FAQs
- Do these scripts work on mobile?
Yes, some like the BlackCat script support mobile use. - Do I need a script executor?
Yes, you need executors like Krnl, Delta, or Synapse X. - Are these scripts free?
Yes, all scripts shared here are free. - Can I get banned for using scripts?
There’s always some risk when using scripts, so use them carefully. - Do I need special towers for these scripts?
Yes, for example, BlackCat requires Trapper and Shotgunner.
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