Top 3 Tower Defense Simulator Script –  inf money , auto farm

Current image: Tower Defense Simulator Script

Tower Defense Simulator is one of the most popular Roblox games, and many players look for ways to level up faster or make gameplay smoother. Tower Defense Simulator Scripts can help you with that, giving you auto farming, better controls, and special stacking tricks. Below are three of the best scripts you can try, each with unique features.

01. Tower Defense Simulator – Auto Farm Coins Script

FeatureDetails
Auto FarmCollects coins automatically while playing
Mobile SupportWorks on mobile devices
RequirementsTrapper and Shotgunner towers needed

Tower Defense Simulator Script

loadstring(game:HttpGet("https://raw.githubusercontent.com/minh597/farm/refs/heads/main/coins.lua"))()

02. TheScripterMan – Auto Skip & Auto Upgrade Script

FeatureDetails
Auto Chain CommanderHelps control towers automatically
Auto SkipSkips waves without manual effort
Auto UpgradeUpgrades towers on its own
Custom GUIComes with easy-to-use buttons and controls

[x1.5] Tower Defense Simulator Script

--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--// Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer

--// GUI Setup
local gui = Instance.new("ScreenGui", game.CoreGui)
gui.Name = "AutoGUI_TDS"

-- GUI Elements (not in a frame to preserve positioning)
local toggleSkip = Instance.new("TextButton")
toggleSkip.Size = UDim2.new(0, 160, 0, 40)
toggleSkip.Position = UDim2.new(0, 10, 0, 10)
toggleSkip.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
toggleSkip.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleSkip.Font = Enum.Font.SourceSansBold
toggleSkip.TextSize = 18
toggleSkip.Text = "Auto Skip [OFF]"
toggleSkip.BorderSizePixel = 0
toggleSkip.Parent = gui

local toggleUpgrade = Instance.new("TextButton")
toggleUpgrade.Size = UDim2.new(0, 160, 0, 40)
toggleUpgrade.Position = UDim2.new(0, 20, 0.5, -120)
toggleUpgrade.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
toggleUpgrade.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleUpgrade.Font = Enum.Font.SourceSansBold
toggleUpgrade.TextSize = 18
toggleUpgrade.Text = "Auto Upgrade [OFF]"
toggleUpgrade.BorderSizePixel = 0
toggleUpgrade.Parent = gui

local upgradeInput = Instance.new("TextBox")
upgradeInput.Size = UDim2.new(0, 160, 0, 30)
upgradeInput.Position = UDim2.new(0, 20, 0.5, -80)
upgradeInput.PlaceholderText = "Skins, e.g. Crypto, PNG"
upgradeInput.Text = ""
upgradeInput.Visible = false
upgradeInput.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
upgradeInput.TextColor3 = Color3.fromRGB(255, 255, 255)
upgradeInput.ClearTextOnFocus = false
upgradeInput.Parent = gui

local toggleCTA = Instance.new("TextButton")
toggleCTA.Size = UDim2.new(0, 160, 0, 40)
toggleCTA.Position = UDim2.new(0, 20, 0.5, -30)
toggleCTA.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
toggleCTA.TextColor3 = Color3.fromRGB(255, 255, 255)
toggleCTA.Font = Enum.Font.SourceSansBold
toggleCTA.TextSize = 18
toggleCTA.Text = "Auto CTA [OFF]"
toggleCTA.BorderSizePixel = 0
toggleCTA.Parent = gui

local ctaInput = Instance.new("TextBox")
ctaInput.Size = UDim2.new(0, 160, 0, 30)
ctaInput.Position = UDim2.new(0, 20, 0.5, 10)
ctaInput.PlaceholderText = "CTA Skin Name"
ctaInput.Text = ""
ctaInput.Visible = false
ctaInput.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
ctaInput.TextColor3 = Color3.fromRGB(255, 255, 255)
ctaInput.ClearTextOnFocus = false
ctaInput.Parent = gui

-- X Button to toggle GUI visibility
local toggleGuiButton = Instance.new("TextButton")
toggleGuiButton.Size = UDim2.new(0, 30, 0, 30)
toggleGuiButton.Position = UDim2.new(1, -40, 0, 10)
toggleGuiButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
toggleGuiButton.TextColor3 = Color3.new(1, 1, 1)
toggleGuiButton.Text = "X"
toggleGuiButton.TextSize = 18
toggleGuiButton.Font = Enum.Font.SourceSansBold
toggleGuiButton.Parent = gui

-- Group for visibility toggle
local controls = {toggleSkip, toggleUpgrade, upgradeInput, toggleCTA, ctaInput}

-- Toggle visibility on click
local isVisible = true
toggleGuiButton.MouseButton1Click:Connect(function()
    isVisible = not isVisible
    for _, item in ipairs(controls) do
        item.Visible = isVisible
    end
end)

-- State
local autoSkip = false
local upgrading = false
local autoCTA = false
local upgradeSkins = {}
local ctaSkin = ""
local upgradeCounts = {}

-- Special farm skin rules
local specialSkins = {
    ["default"] = true, ["arcade"] = true, ["crypto"] = true,
    ["tycoon"] = true, ["png"] = true, ["cozy camp"] = true,
    ["ducky"] = true, ["pirate"] = true
}

-- Helper Functions
local function parseInput(text)
    local t = {}
    for skin in text:gmatch("[^,]+") do
        skin = skin:match("^%s*(.-)%s*$")
        if skin ~= "" then table.insert(t, skin) end
    end
    return t
end

local function getLevelFromGui()
    for _, obj in pairs(game.CoreGui:GetDescendants()) do
        if obj:IsA("TextLabel") or obj:IsA("TextBox") then
            if obj.Name == "levelText" then
                local level = tonumber(obj.Text:match("Level:%s*(%d+)"))
                if level then return level end
            end
        end
    end
    return nil
end

local function fireStreaming(towerName)
    local args = {"Streaming", "SelectTower", "Farm", towerName}
    pcall(function()
        ReplicatedStorage:WaitForChild("RemoteEvent"):FireServer(unpack(args))
    end)
end

local function upgradeTower(tower)
    fireStreaming(tower.Name)
    local args = {
        "Troops", "Upgrade", "Set", {
            ["Troop"] = tower,
            ["Path"] = 1
        }
    }
    pcall(function()
        ReplicatedStorage:WaitForChild("RemoteFunction"):InvokeServer(unpack(args))
    end)
    task.wait(0.3)
    local level = getLevelFromGui()
    if level then upgradeCounts[tower] = level end
end

-- Toggle Handlers
toggleSkip.MouseButton1Click:Connect(function()
    autoSkip = not autoSkip
    toggleSkip.Text = autoSkip and "Auto Skip [ON]" or "Auto Skip [OFF]"
    toggleSkip.BackgroundColor3 = autoSkip and Color3.fromRGB(255, 170, 0) or Color3.fromRGB(50, 50, 50)
end)

toggleUpgrade.MouseButton1Click:Connect(function()
    upgrading = not upgrading
    toggleUpgrade.Text = upgrading and "Auto Upgrade [ON]" or "Auto Upgrade [OFF]"
    toggleUpgrade.BackgroundColor3 = upgrading and Color3.fromRGB(0, 170, 0) or Color3.fromRGB(50, 50, 50)
    upgradeInput.Visible = upgrading
    if upgrading then upgradeSkins = parseInput(upgradeInput.Text) end
end)

upgradeInput.FocusLost:Connect(function()
    if upgrading then upgradeSkins = parseInput(upgradeInput.Text) end
end)

toggleCTA.MouseButton1Click:Connect(function()
    autoCTA = not autoCTA
    toggleCTA.Text = autoCTA and "Auto CTA [ON]" or "Auto CTA [OFF]"
    toggleCTA.BackgroundColor3 = autoCTA and Color3.fromRGB(170, 0, 0) or Color3.fromRGB(50, 50, 50)
    ctaInput.Visible = autoCTA
end)

ctaInput.FocusLost:Connect(function()
    ctaSkin = ctaInput.Text
end)

-- Loops
task.spawn(function()
    while true do
        if autoSkip then
            pcall(function()
                ReplicatedStorage:WaitForChild("RemoteFunction"):InvokeServer("Voting", "Skip")
            end)
        end
        task.wait(0.01)
    end
end)

task.spawn(function()
    while true do
        task.wait(1)
        if upgrading and #upgradeSkins > 0 then
            local towersFolder = Workspace:FindFirstChild("Towers")
            if towersFolder then
                for _, skin in ipairs(upgradeSkins) do
                    local matching = {}
                    for _, tower in ipairs(towersFolder:GetChildren()) do
                        if tower.Name == skin then
                            table.insert(matching, tower)
                        end
                    end

                    if specialSkins[skin:lower()] then
                        local upgraded3 = 0
                        for _, t in ipairs(matching) do
                            if (upgradeCounts[t] or 0) >= 3 then upgraded3 += 1 end
                        end
                        if upgraded3 < 8 then
                            for _, t in ipairs(matching) do
                                if (upgradeCounts[t] or 0) < 3 then upgradeTower(t) end
                            end
                        else
                            for _, t in ipairs(matching) do
                                if (upgradeCounts[t] or 0) < 5 then
                                    upgradeTower(t)
                                    break
                                end
                            end
                        end
                    else
                        for _, t in ipairs(matching) do
                            upgradeTower(t)
                        end
                    end
                end
            end
        end
    end
end)

task.spawn(function()
    while true do
        if autoCTA and ctaSkin ~= "" then
            local towers = Workspace:FindFirstChild("Towers")
            if towers then
                for _, t in ipairs(towers:GetChildren()) do
                    if t.Name == ctaSkin then
                        local args = {
                            "Troops", "Abilities", "Activate",
                            {["Troop"] = t, ["Name"] = "Call Of Arms", ["Data"] = {}}
                        }
                        pcall(function()
                            ReplicatedStorage:WaitForChild("RemoteFunction"):InvokeServer(unpack(args))
                        end)
                        task.wait(10)
                    end
                end
            end
        else
            task.wait(1)
        end
    end
end)

03. Fierce – Tower Defense Simulator Script

FeatureDetails
Stack TowersPlace multiple towers in the same spot
Upgrade AllUpgrade all your towers with one click
Sell AllSell all towers at once

Script:


local StackUnderground = false






if StackUnderground then
    ok = -10
else
    ok = 10
end
local times = 10
local event = game:GetService("ReplicatedStorage").RemoteFunction
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/banbuskox/dfhtyxvzexrxgfdzgzfdvfdz/main/jsdnfjdsfdjnsmvkjhlkslzLIB", true))()
local w = library:CreateWindow("Auto Stack")
w:Section("Stacking")
local Toggle = w:Toggle('Stacking Enabled', {flag = "toggle1"})
w:Slider("Amount",
    {
        precise = false,
        default = 10,
        min = 1,
        max = 15,
    },
function(v)
	times = v
end)
w:Button('Upgrade All', function()
for i,v in pairs(game.Workspace.Towers:GetChildren()) do
    if v:WaitForChild("Owner").Value == game.Players.LocalPlayer then
        event:InvokeServer("Troops","Upgrade","Set",{["Troop"] = v})
        wait()
    end
end
end)
w:Section('DANGER ZONE')
w:Button('Sell All', function()
    for i,v in pairs(game.Workspace.Towers:GetChildren()) do
        if v:WaitForChild("Owner").Value == game.Players.LocalPlayer then
            event:InvokeServer("Troops","Sell",{["Troop"] = v})
            wait()
        end
    end
end)

local Events = {
    ["Troops"] = {
        ["Place"] = function(Tower, PositionData)
            if w.flags.toggle1 and not PositionData.CuntEmpire then
                connection = game.Workspace.Towers.ChildAdded:Connect(function(v)
                    connection:Disconnect()
                    event:InvokeServer("Troops","Sell",{["Troop"] = v})
                    wait()
                    for c=1,times do
                        event:InvokeServer("Troops","Place",Tower,{["Rotation"] = CFrame.new(0,ok,0,1,0,0,0,1,0,0,0,1),["Position"] = Vector3.new(PositionData.Position.X,0,PositionData.Position.Z),["CuntEmpire"] = true})
                        wait()
                    end
                end)
            end
        end;
    }
}
OldNamecall = hookmetamethod(game, "__namecall", newcclosure(function(...)
    local Args = {...};
    local Self = table.remove(Args, 1);
    local Method = getnamecallmethod();
    EndOfFunc = false
    
    if (not checkcaller()) then
        if (table.find({"InvokeServer", "FireServer"}, Method)) then
            coroutine.wrap(function()
                local Select = table.remove(Args, 1);
                local Current = Events[Select];
                if (Current) then
                    Current = Current[table.remove(Args, 1)];
                    while (typeof(Current) == "table") do
                        Current = Current[table.remove(Args, 1)];
                    end;
                    if (typeof(Current) == "function") then
                        local a, b = pcall(Current, unpack(Args));
                        warn(a, b);
                    end;
                end;
            end)();
        end;
    end;
    return OldNamecall(...);
end));

How to Use the Script

  • Copy the script you want to use.
  • Open Roblox Tower Defense Simulator.
  • Use a Roblox script executor such as Krnl, Delta, or Synapse X.
  • Paste the script into the executor.
  • Run the script, and enjoy the features inside the game.
Want to learn more? See how to run scripts in Roblox step-by-step

What Are the Benefits of Using These Scripts?

Using scripts in Tower Defense Simulator can save you a lot of time. For example, auto farming helps you collect coins even when you are not focusing on the game. Auto upgrading and skipping waves make battles smoother and less repetitive. Stacking towers lets you place more units in a single spot, which can give you a big advantage during harder waves.

Related Script :4 Essential Tower Defense Simulator Scripts You Should Try

These scripts are especially helpful if you want to progress faster, test different strategies, or simply make the game less grindy.

FAQs

  • Do these scripts work on mobile?
    Yes, some like the BlackCat script support mobile use.
  • Do I need a script executor?
    Yes, you need executors like Krnl, Delta, or Synapse X.
  • Are these scripts free?
    Yes, all scripts shared here are free.
  • Can I get banned for using scripts?
    There’s always some risk when using scripts, so use them carefully.
  • Do I need special towers for these scripts?
    Yes, for example, BlackCat requires Trapper and Shotgunner.

Want more cool Roblox scripts? Check these out!

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